* Fixed bug in then“Crossing the Horizon” map where an artifact couldn’t be conquered by a player * Minor fixes to the “Last Bastion” map where a player's expansion could become completely blocked across the sea * Tweaked timings in tutorials and scenarios * 2 new missions for the new Frisians tribe * Diverse balancing improvements and fixes * Improved algorithm for promotion and demotion of roads * Scouts now spend more time near to enemy military sites * Forester/Ranger now prefers good soil, and is thus more efficient * New “Barracks” building for recruiting soldiers
Here are some highlights of the new features in Build 20: There have been additional improvements to the stability and performance, as well as numerous bug-fixes. Build 20 also continues the behind the scenes cleanup, polish and modernization that was started with Build 19. The user interface comes with new features that make it easier to use, like map zoom, dropdown menus, a new ships list, and improved keyboard navigation. Also, the AI has been rewritten to use a genetic algorithm. Build 20 features a new tribe – the Frisians – as well as four new campaign scenarios and a new “Barracks” building for recruiting soldiers.
Since the previous release, we have implemented over 400 features, code cleanups and bug fixes. Please visit our homepage at https:/ /wl.widelands. Widelands is a free, cross-platform economy strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Another version (#6) of the charcoal_kiln.The Widelands Development Team is proud to announce the immediate availability of Widelands Build 20.New model of charcoal_kiln (charcoal_burners_house).Sample #2 - warehouse with less player color.I would like to see the effect either emanating from the mine shaft itself or from the doorway of the building.Īll in all a great first effort, but not quite ready for congratulations on your first successful pushes to Launchpad! That is a big hurdle to overcome.Īll in all a great first effort, but not quite ready for merging. The flickering is good, but it appears to emit from a point to the side of the shaft and it bleeds onto the roof beyond the canopy.
To my eyes the iron ore and gold mines appear to change position.Ĥ) The lighting isn't behaving naturally. When I clicked the enhance button, the roof disappeared long before the builder got to the site.ģ) Double check the hotspots for working v.s. This fourth frame can be a copy of the first idle frame, but it should not be omitted.ģ) The transition to the enhanced deep mine also needs attention to its first and last build frames. Currently without it the building gets its roof instantaneously upon completion of the 3rd frame. It should represent the completed building. Please adjust this and reposition any objects (like piles of ore) that may obstruct the path.Ģ) Add a fourth frame to the build sequence animation of all buildings. Congratulations on your first successful pushes to Launchpad! That is a big hurdle to overcome.ġ) The path on the ground plane that leads to the mine entrance does not line up with the approach line used by the workers.